Learn to manage your club, compete, train and make better decisions.
24 ยท SectionsUpdated guide
Official MVP Basket guide ยท Updated for Season 5
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01๐
First steps
When you receive your club, you do not need to master everything on day one. First, confirm your details, activate training, save a valid lineup and understand how much you can spend without risking wages. The rest can grow step by step.
Your first session
Protect the account
Check your email under My details and verify it. A real address lets you recover the account, and first verification grants the advertised reward.
Activate training
Distribute the workload according to your roster and press Activate. Changing percentages without activating them does not train the team.
Save a lineup
Choose starters, bench, captain, minutes and tactics. Check that no role is left uncovered before the next game.
Check finances and schedule
Review wages, upcoming income, matches and construction. Avoid spending all your balance on one signing before you know your weekly costs.
My Club summarises your team: identity, next fixture, trophies, popularity and private events. View all opens the full event history grouped by day. Pressing the gem balance in the header shows every gem credit and debit without leaving the page.
Arrange weekly friendlies: great for rotation and testing tactics with low injury risk.
How to read the season
Standings do more than rank wins and losses: they mark the zones that have consequences after 30 rounds. From the same screen you can open the full schedule and your division prize modal. Playoffs, League Cup and Global Cup have separate pages, brackets and rewards.
Season cups
The League Cup is played on Mondays. Teams from your own league compete through knockout rounds to decide the champion.
The Global Cup is played on Sundays and brings together users from every league. Depending on participation, it may begin with a play-in round before the main bracket.
Create or join tournaments with friends: private league or cup. You set participants, format and prizes.
Compete outside the league
Private tournaments let managers organise a cup or league with their own places and calendar. Before joining, review format, dates and prizes. If you leave before it ends, you are no longer part of final rewards even if you played matches.
Call-ups update using eligible players and current performance. A player may leave a youth national team and enter the senior side in the same update. Results show arrivals and departures with the current rating so you can track development.
The All-Star Game and three-point contest are seasonal events separate from national teams. Rosters and shooters are published beforehand; selection aims to represent teams and positions while rewarding performance.
Your arena earns income when you are at home. Attendance depends on club situation and fixture appeal, so there is no permanent perfect price. Adjust gradually, compare attendance with capacity, and expand when limited seats cost you spectators, not simply because cash is available.
Sign sponsors per round or by results. Some packages add bonuses if you hit milestones (wins, promotion, top X).
Choosing an offer
Offers are generated for your club current competitive situation. Compare guaranteed income with result-based bonuses: a lower base deal may be better when its targets fit your season, while a demanding offer may deliver less than expected.
Sell jerseys and merch to your fans. Manage production, stock, kit colours and sales reports.
Set production volumes and sale price per item. Out of stock means lost sales.
Production and kit
The club shop turns production and stock into income. Every item takes manufacturing time and the list shows its exact finishing time. Check stock before raising prices because unavailable items cannot sell. Colours chosen here are also used on jerseys and player-profile numbers.
The restaurant sells food and drink to the crowd already inside your arena on home matchdays. It shares a page with the club shop, in a second tab.
It is optional. Opening it costs a one-off 40,000 โฌ, and if you choose not to open it you lose nothing: your club runs exactly as before.
Which matches you sell at
Only your home matches in the league, league cup, global cup, title playoff, relegation playoff and friendlies. Private leagues and cups bring no crowd to the restaurant. Friendlies do, but only with 20% of the usual attendance.
It never sells when you play away. The page always shows your next home match and the crowd expected, so you can prepare with that number in front of you.
How many people buy
Not everyone buys. Each product has a fixed share of interested spectators, shown in the table under its name: 30% want a soft drink, 20% popcorn, 7% a burger, and so on for all ten. They add up to more than one item per person because someone can take both a drink and popcorn.
Your price moves that demand. At the bottom of the range every interested spectator buys; at the top only 35% of them do. Charging more does not always earn more: there is a middle point that beats both extremes.
Demand does not depend on your club's popularity or on how the team is doing, unlike merchandising. Here the crowd is already inside: they are not deciding whether to come, only whether to buy.
Kitchen and sales outlets
These are the restaurant's two investments and they limit different things. Confusing them is the most expensive mistake you can make here.
The kitchen limits how much you can have ready for a match. It has 11 levels and each one enlarges the store.
Sales outlets limit how many people you actually reach during the match. Each outlet serves 250 people. The maximum depends on your arena's capacity, so any club can eventually cover it fully.
Stock and expiry
Stock is prepared before the match and paid for on the spot. Each preparation forms its own batch with its own shelf life, measured in matches: water lasts 4, a burger 2, a sandwich only 1.
Batches never merge. If you prepare today on top of an older batch, the new one keeps its full shelf life and the table shows each one separately. Sales always consume whatever is closest to spoiling first.
The match report
A few minutes after the match ends, the income lands in your balance and a new line appears under Recent matches with the per-product breakdown and three figures worth reading together: how many people went unserved for lack of outlets, how many reached an outlet but found no stock, and how many units expired.
On the economy page you will find the income under Restaurant and every cost (opening, kitchen, outlets and stock) under Catering.
Roster brings together everything needed to decide who plays, trains or can enter the market. Search by name, filter positions and attributes, sort by age, rating, wage or jersey number, and open any full player profile.
Reading a profile
The primary position determines the natural role and matters in position-based training.
A jersey number from 0 to 99 can be assigned if available and uses the club kit colours.
The physical-eye view shows the player base. Temporary season progress and permanent improvements are not the same thing.
Special skills
Special skills can produce a signature action during a game. They include Microwave, Slasher, Sharpshooter, Star, Wall, Team Player, Key Attacker, Key Defender, Powerful and Showman. Powerful requires a player of at least 2.00 m; Showman requires 1.99 m or less.
Synergies: some pairs of skills boost each other when both players are on court at the same time. On every play there is a 5% chance that the pair runs its own play, and each pair can repeat it at most once every 4 minutes of game time. The attacking ones are normal shots with +4% accuracy, and the assist goes to the teammate.
Showman + Powerful: alley-oop. The Showman lobs it and the Powerful player finishes at the rim.
Team Player + Star: the Team Player moves the ball and the Star shoots a three.
Key Attacker + Microwave: pick & roll finished at the rim by one of the two.
Slasher + Sharpshooter: one of them draws the defense; the Slasher drives to the rim or the Sharpshooter takes an open three.
Key Defender + Wall, on defense: a double-team trap that always ends in a steal.
Offensive and defensive training only runs when an active setup exists. You may distribute 100% across broad groups or specific attributes and define different plans by position. After changing a setup, activate it before leaving the page.
Training routine
Find a need
Compare roster and tactics: do not keep training an already strong area if another weakness limits the team.
Configure and activate
Check that the total is valid, save the distribution and confirm that training is shown as active.
Review history
After each session, Training history shows who progressed and which attributes changed. Use it to plan the next adjustment.
Physical training
Physical development follows a season plan separate from offensive and defensive training. It is processed on Wednesdays, Fridays and Sundays. The physical coach level determines the improvement each attribute can reach during the season, while experience sets the pace. The public table on the Roster page summarises every combination without exposing internal calculations.
The youth academy lets you promote one player each week. You need a youth coach, roster space and enough funds. Candidates are 16 to 19 years old and become regular club players as soon as promotion is confirmed.
Before promoting
The youth coach level improves the quality of the promoted player: the better the level, the better the youth player joining your roster.
The youth coach experience improves the promoted player age, favouring younger players with more time to develop.
Make sure the roster is not full and the balance has not reached a limit that blocks promotions.
After promotion you can assign a number, train, select and manage the player like anyone else.
The market uses auctions. Combine position, nationality, age, skill, rating, price and player-type filters. When selecting an age, sort by exact age to find the youngest in the range. The end time appears beside the countdown and updates when a bid extends closing.
Buying safely
Your bid is locked from your balance. If another manager outbids you, it is returned automatically.
Auto-bid lets you set a limit without revealing it; the system only raises what is needed against competing offers.
Before bidding, review wage, age, physicals, market history, skill and roster space.
Listing a player
Standard duration is 48 hours. Clubs with active VIP can choose 24 or 48 hours in the sale modal. A confirmed listing cannot be cancelled, and a transferred player loses the old jersey number to avoid conflicts.
Favourites gathers players, teams and games you want to follow without searching again. Use it as a watchlist for market candidates, rivals or games to review later.
Practical uses
Mark market players to compare age, wage, attributes and history before bidding.
Save clubs from your league or future knockout rounds to monitor their development.
Keep interesting games to open their summary or replay later.
The tactics page prepares what your team will do before tip-off. Choose starters, rotation, captain, minutes and offensive and defensive systems. Always save and verify player availability; an old lineup may contain injured, transferred or departed players.
Advanced tactics
You can prepare an alternative plan for the start of the third and fourth quarters when trailing by a chosen margin. Offence and defence are separate. No change keeps the tactic active at that moment; it does not automatically return to the initial plan.
Games are played live through the MVP Basket simulator. Follow score, clock, quarters, fouls, substitutions, plays and stats. Commentary explains events without exposing internal calculations: attributes, player condition, tactics, opponent and game context work together.
Live, result and replay
MVP Live lists active games. On desktop they can open in a new tab; on mobile and app they use the current view.
After a game, the summary keeps score, stats, commentary and any advanced tactical changes that activated.
Archive and replay let you watch again. To avoid spoilers, use hide result before opening it.
Staff is a continuing investment affecting training, youth development, physical progress, morale and recovery. Hiring is made to order by selecting level and experience from available options. Compare hiring cost, weekly wage and expected effect before replacing anyone.
What each role does
Head coach: overall team direction and training support.
Offensive and defensive coaches reinforce their respective groups.
Mental coach: level sets the maximum morale your players can reach, while experience boosts the experience they gain in matches.
Physical coach: level sets the season improvement for each physical attribute and experience sets the pace.
Youth coach: affects the quality and information available when promoting players.
Doctor and physiotherapist: help prevent injuries and reduce their consequences.
Staff recycling
Before hiring a replacement, you can recycle the current professional. Recycling may return one third of value in coins once every 30 days for each role type. During cooldown you may still recycle but receive no refund; preview shows the result before confirmation.
Economy records every club income and expense: gates, sponsors, shop, prizes, wages, construction, transfers and other movements. The detailed view separates a one-off issue from a permanent weekly deficit. Before spending, review available balance and upcoming commitments.
Negative balance
Below zero you can still manage, but should correct the deficit before it grows.
At -200,000 โฌ, actions such as bidding and promoting youth players are blocked until you recover.
At -500,000 โฌ, the highest-paid player may be listed automatically to help repair the finances.
Statistics pages add context to the season through player rankings, league leaders, wages, transfers and comparisons. Rating summarises ability; PIR reflects statistical game production. They are different indicators and need not rank players identically.
Club and player milestones
Milestones record special achievements by your club and players. Some depend on official competitions or games. Read the milestone description to know which fixtures count; friendlies and exhibition events are not always treated the same.
Climb Mode offers 125 levels of increasing difficulty. Each level has an opponent, reward and often a specific lineup requirement. A level reward is one-time only: replaying a completed level does not grant it again.
Meeting requirements
Read the requirement before choosing players. It may ask for age, rating, position, dual position, attribute limits or combinations. Show only helpful players reduces the list. When a challenge needs many players from one position, place them in any slot allowed by the screen; meeting the level condition is what matters.
Forums are the public community space for questions, competitions, suggestions and shared experience. Post in the right category and include context when reporting a problem: page, game, player or team involved and what you expected.
Notifications and conduct
When someone posts in your current league forum, the other managers in that league may receive a notification.
Private messages are managed in Messages. The club name inside a conversation links to its page.
Use reporting tools for insults, spam, cheating or inappropriate content. Do not publish personal data.
The shop contains direct purchases and special products; the MVP Market sells items for gems. Products not applied immediately remain in Inventory. Always review contents, compatibility and conditions before buying or using an item.
Atomizers
Skill atomizers add a special skill when the player is compatible and has an available slot. Powerful requires 2.00 m or taller; Playmaker 1.99 m or shorter.
The remover attempts to erase the current skill and free its slot, with a 30% failure chance. On success, the removed skill is not returned or converted into another atomizer.
Other atomizers can add a secondary position or modify specific traits. The application modal shows eligible players.
Gems are a special currency tied to each club. They are used for optional products and services but do not replace sporting or financial planning. They cannot be transferred between teams. Press the header balance to open the movement history grouped by day.
Ways to earn gems
Daily reward: log in each day and claim it. Maintaining the streak improves the reward.
Competitions, Climb Mode, codes, events and promotions may grant gems under their stated conditions.
Verifying email for the first time grants 1,000 gems. Downloading the app, signing in and enabling notifications also grants 1,000 gems per eligible user.
The shop offers gem packs and bundles. The valid price and contents are those shown before confirming payment.
VIP is an optional upgrade that supports development and adds convenience, customisation and rewards. The core game remains accessible without VIP. While active, benefits appear automatically in supported sections.
Main benefits
Gem reward associated with the pass and a daily bonus while active.
Choice of 24 or 48 hours when listing players and additional tracking tools.
Training progress charts, expanded economy information and club visitor data.
Customisation options, youth benefits and access to the VIP roulette under the current configuration.